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Prefab Brush Documentation
  • 🌟Introduction
    • Prefab Brush On Asset Store
    • Features
    • The PrefabBrushObject Component
    • Limitations
  • 🚀Quick Start
    • Opening Prefab Brush
    • Adding Prefabs To Your List
    • Painting Prefabs
      • Multiple Mode
      • Precision Mode
      • Using Physics
        • Adding Object Impulse
    • Erasing Prefabs
      • Erasing with Physics
  • 🎓Detailed Guide
    • Raycast Mode
    • Parenting Objects
    • Placement Settings
    • Transforms Settings
      • Scene Camera Rotation Mode
    • Custom Prefabs Properties
    • Advanced Options
    • Working With Terrains
    • Pressure Pen
    • Scrollwheel Shortcuts
    • Custom Pivots, Attractors & Snapp
    • Vertex Snapping
    • Free Rotation Mode
  • 🆘Suport
    • Support
  • ❤️Tool You Will Love!
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  1. Quick Start
  2. Painting Prefabs
  3. Using Physics

Adding Object Impulse

You can add physical impulse to your objects when you spawn them.

PreviousUsing PhysicsNextErasing Prefabs

Last updated 4 months ago

Consider adding a slight offset on the Y-axis. This helps prevent objects from intersecting with the surface

If physics placement isn't working, ensure the following:

  • Your prefabs have a non-trigger collider and a non-kinematic rigidbody.

  • Your object's layer is set to collide with the scene's ground and environment

Use the Align With Scene View to easily set your impulse direction. Simply go to your scene view, look at the direction you want the impulse, and hit the " Align With Scene View" Button.

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