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Prefab Brush Documentation
  • 🌟Introduction
    • Prefab Brush On Asset Store
    • Features
    • The PrefabBrushObject Component
    • Limitations
  • 🚀Quick Start
    • Opening Prefab Brush
    • Adding Prefabs To Your List
    • Painting Prefabs
      • Multiple Mode
      • Precision Mode
      • Using Physics
        • Adding Object Impulse
    • Erasing Prefabs
      • Erasing with Physics
  • 🎓Detailed Guide
    • Raycast Mode
    • Parenting Objects
    • Placement Settings
    • Transforms Settings
      • Scene Camera Rotation Mode
    • Custom Prefabs Properties
    • Advanced Options
    • Working With Terrains
    • Pressure Pen
    • Scrollwheel Shortcuts
    • Custom Pivots, Attractors & Snapp
    • Vertex Snapping
    • Free Rotation Mode
  • 🆘Suport
    • Support
  • ❤️Tool You Will Love!
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  1. Detailed Guide

Raycast Mode

In our tool, Mouse Raycasting can be conducted in two primary modes:

PreviousErasing with PhysicsNextParenting Objects

Last updated 4 months ago

  • Mesh Mode: Targets the actual mesh (geometry) of objects. Offers a high level of precision, ensuring placements align directly with visible surfaces. Ideal for intricate objects where surface details matter.

  • Physics Collider Mode: Interacts with the collider component, rather than the visible mesh. Faster in performance, especially when dealing with complex objects. Best suited for broad placements or when the visual representation matches the collider shape closely.

  • Both: Utilizes both mesh colliders and physics colliders, prioritizing the one closest to the Scene View camera.

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