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Prefab Brush Documentation
  • 🌟Introduction
    • Prefab Brush On Asset Store
    • Features
    • The PrefabBrushObject Component
    • Limitations
  • πŸš€Quick Start
    • Opening Prefab Brush
    • Adding Prefabs To Your List
    • Painting Prefabs
      • Multiple Mode
      • Precision Mode
      • Using Physics
        • Adding Object Impulse
    • Erasing Prefabs
      • Erasing with Physics
  • πŸŽ“Detailed Guide
    • Raycast Mode
    • Parenting Objects
    • Placement Settings
    • Transforms Settings
      • Scene Camera Rotation Mode
    • Custom Prefabs Properties
    • Advanced Options
    • Working With Terrains
    • Pressure Pen
    • Scrollwheel Shortcuts
    • Custom Pivots, Attractors & Snapp
    • Vertex Snapping
    • Free Rotation Mode
  • πŸ†˜Suport
    • Support
  • ❀️Tool You Will Love!
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  • Raycast Layers
  • Tag Mask
  • Use Angle Limits
  1. Detailed Guide

Placement Settings

PreviousParenting ObjectsNextTransforms Settings

Last updated 4 months ago

Raycast Layers

You can select the layers in which the Prefab Brush is allowed to place objects. If you are having trouble with the layers, you can use to Physics Debugger to help you find the correct placing layers of your Project

Tag Mask

Tag mask allows you to place new objects only over allowed tags. That’s one of the ways to prevent placing new objects in non desired places

Use Angle Limits

If you want to place objects only on a certain floor inclination, you can check the angle limits toggle. The next step is to set the min and the max inclination you want.

When you place your mouse on a non-desired slope, an alert message will be shown

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