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Prefab Brush Documentation
  • 🌟Introduction
    • Prefab Brush On Asset Store
    • Features
    • The PrefabBrushObject Component
    • Limitations
  • 🚀Quick Start
    • Opening Prefab Brush
    • Adding Prefabs To Your List
    • Painting Prefabs
      • Multiple Mode
      • Precision Mode
      • Using Physics
        • Adding Object Impulse
    • Erasing Prefabs
      • Erasing with Physics
  • 🎓Detailed Guide
    • Raycast Mode
    • Parenting Objects
    • Placement Settings
    • Transforms Settings
      • Scene Camera Rotation Mode
    • Custom Prefabs Properties
    • Advanced Options
    • Working With Terrains
    • Pressure Pen
    • Scrollwheel Shortcuts
    • Custom Pivots, Attractors & Snapp
    • Vertex Snapping
    • Free Rotation Mode
  • 🆘Suport
    • Support
  • ❤️Tool You Will Love!
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On this page
  • Pivot Mode
  • Align To Hit
  • Rotation, Scale & Offset
  • Uniform Random Scale
  1. Detailed Guide

Transforms Settings

PreviousPlacement SettingsNextScene Camera Rotation Mode

Last updated 4 months ago

Pivot Mode

You can choose how the prefab brush tool will treat your object pivot. Besides the mesh original pivot, you can choose between bounds center, bounds center bottom, or bounds center top pivot. Also added new modes recently: Center Forward & Center Back, Center Left & Center Right

Align To Hit

You can align your objects to the hit surface angle (or normal). Just check the "Align to Hit" toggle.

You can also choose which axis (X, Y, or Z) to align

Rotation, Scale & Offset

You can set the default rotation, Scale, and offset. All of them can be a fixed value or a random value.

Uniform Random Scale

Add variety in size without compromising the original shape of your prefab. By selecting "Random_Uniform" for scale type, you'll get a synchronized random Vector3 with consistent values on every axis.

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