Transforms Settings
Last updated
Last updated
You can choose how the prefab brush tool will treat your object pivot. Besides the mesh original pivot, you can choose between bounds center, bounds center bottom, or bounds center top pivot. Also added new modes recently: Center Forward & Center Back, Center Left & Center Right
You can align your objects to the hit surface angle (or normal). Just check the "Align to Hit" toggle.
You can set the default rotation, Scale, and offset. All of them can be a fixed value or a random value.
Add variety in size without compromising the original shape of your prefab. By selecting "Random_Uniform" for scale type, you'll get a synchronized random Vector3 with consistent values on every axis.