🖌️
Prefab Brush Documentation
  • 🌟Introduction
    • Prefab Brush On Asset Store
    • Features
    • The PrefabBrushObject Component
    • Limitations
  • 🚀Quick Start
    • Opening Prefab Brush
    • Adding Prefabs To Your List
    • Painting Prefabs
      • Multiple Mode
      • Precision Mode
      • Using Physics
        • Adding Object Impulse
    • Erasing Prefabs
      • Erasing with Physics
  • 🎓Detailed Guide
    • Raycast Mode
    • Parenting Objects
    • Placement Settings
    • Transforms Settings
      • Scene Camera Rotation Mode
    • Custom Prefabs Properties
    • Advanced Options
    • Working With Terrains
    • Pressure Pen
    • Scrollwheel Shortcuts
    • Custom Pivots, Attractors & Snapp
    • Vertex Snapping
    • Free Rotation Mode
  • 🆘Suport
    • Support
  • ❤️Tool You Will Love!
Powered by GitBook
On this page
  • Make New Objects Static
  • Show Clipping Bounds
  • Show Brush World Lines
  1. Detailed Guide

Advanced Options

PreviousCustom Prefabs PropertiesNextWorking With Terrains

Last updated 4 months ago

Make New Objects Static

This option is good for optimization, you can make your new objects static when they are placed. You can read more about the static object at this link:

Show Clipping Bounds

This option allows you to see the clipping bounds radius when you are painting. It can me useful if you want to have more control over your brush when using the multiple painting mode.

Show Brush World Lines

Show Guide lines on all the axes (X Y Z), It can be useful if you want more precision over your object placement.

🎓
https://docs.unity3d.com/Manual/StaticObjects.html