All your new objects will be instantiated without a parent. They will be created at the end of the hierarchy
Fixed Parent
All your new objects will be created in the selected transform. You can quickly create a new parenting using the input field and the create button, just type the new parent name and hit the βcreate and useβ button
When you hit "Create and Use" a new object on the hierarchy appears
Hit Surface Parent
This mode only works when Raycast Mode is Physical_Collider
Objects will be placed under the hit objects in the hierarchy
Eg: This can be useful when you are placing objects over a table
Uniform Scale Only Parent: Enable this toggle to apply actions only to parent objects with a uniform scale (like 1,1,1 or 5,5,5 etc). This ensures that the object's scale remains consistent, preventing any weird or distorted appearances.