> For the complete documentation index, see [llms.txt](https://harpiagames.gitbook.io/prefab-brush-documentation/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://harpiagames.gitbook.io/prefab-brush-documentation/detailed-guide/parenting-objects.md).

# Parenting Objects

## No Parent

All your new objects will be instantiated without a parent. They will be created at the end of the hierarchy

## Fixed Parent

All your new objects will be created in the selected transform. You can quickly create a new parenting using the input field and the create button, just type the new parent name and hit the “create and use” button

<figure><img src="/files/a2bpk50b3tucth8alk0k" alt=""><figcaption><p>When you hit "Create and Use" a new object on the hierarchy appears</p></figcaption></figure>

## Hit Surface Parent

{% hint style="info" %}
This mode only works when Raycast Mode is Physical\_Collider
{% endhint %}

Objects will be placed under the hit objects in the hierarchy

Eg: This can be useful when you are placing objects over a table

<figure><img src="/files/LLVCM0cKYBmmfLBft2qu" alt=""><figcaption></figcaption></figure>

Uniform Scale Only Parent: Enable this toggle to apply actions only to parent objects with a uniform scale (like 1,1,1 or 5,5,5 etc). This ensures that the object's scale remains consistent, preventing any weird or distorted appearances.

<figure><img src="/files/PTQ0ZmF5cxjvgtq6PkSC" alt=""><figcaption></figcaption></figure>
