# Parenting Objects

## No Parent

All your new objects will be instantiated without a parent. They will be created at the end of the hierarchy

## Fixed Parent

All your new objects will be created in the selected transform. You can quickly create a new parenting using the input field and the create button, just type the new parent name and hit the “create and use” button

<figure><img src="https://1236114686-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FStnSJtFVa8qAPtMowHno%2Fuploads%2Ft4TWZn2yxMW4oyjHnrBM%2F20230821_112905.gif?alt=media&#x26;token=633dbcad-030b-4df4-9537-f5e6c72d4ca9" alt=""><figcaption><p>When you hit "Create and Use" a new object on the hierarchy appears</p></figcaption></figure>

## Hit Surface Parent

{% hint style="info" %}
This mode only works when Raycast Mode is Physical\_Collider
{% endhint %}

Objects will be placed under the hit objects in the hierarchy

Eg: This can be useful when you are placing objects over a table

<figure><img src="https://1236114686-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FStnSJtFVa8qAPtMowHno%2Fuploads%2FesvEkf6vvprlrLgMT2GP%2F20230821_113132.gif?alt=media&#x26;token=6124d97e-2220-49a2-9315-700770658520" alt=""><figcaption></figcaption></figure>

Uniform Scale Only Parent: Enable this toggle to apply actions only to parent objects with a uniform scale (like 1,1,1 or 5,5,5 etc). This ensures that the object's scale remains consistent, preventing any weird or distorted appearances.

<figure><img src="https://1236114686-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FStnSJtFVa8qAPtMowHno%2Fuploads%2FL4K9dwURWSrwclh7ZYKB%2Fimage.png?alt=media&#x26;token=c4e1f0cc-bac2-462d-a512-b991d760d8fd" alt=""><figcaption></figcaption></figure>
