πŸ–ŒοΈ
Prefab Brush Documentation
  • 🌟Introduction
    • Prefab Brush On Asset Store
    • Features
    • The PrefabBrushObject Component
    • Limitations
  • πŸš€Quick Start
    • Opening Prefab Brush
    • Adding Prefabs To Your List
    • Painting Prefabs
      • Multiple Mode
      • Precision Mode
      • Using Physics
        • Adding Object Impulse
    • Erasing Prefabs
      • Erasing with Physics
  • πŸŽ“Detailed Guide
    • Raycast Mode
    • Parenting Objects
    • Placement Settings
    • Transforms Settings
      • Scene Camera Rotation Mode
    • Custom Prefabs Properties
    • Advanced Options
    • Working With Terrains
    • Pressure Pen
    • Scrollwheel Shortcuts
    • Custom Pivots, Attractors & Snapp
    • Vertex Snapping
    • Free Rotation Mode
  • πŸ†˜Suport
    • Support
  • ❀️Tool You Will Love!
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  • No Parent
  • Fixed Parent
  • Hit Surface Parent
  1. Detailed Guide

Parenting Objects

There are three modes of parenting your objects

PreviousRaycast ModeNextPlacement Settings

Last updated 10 months ago

No Parent

All your new objects will be instantiated without a parent. They will be created at the end of the hierarchy

Fixed Parent

All your new objects will be created in the selected transform. You can quickly create a new parenting using the input field and the create button, just type the new parent name and hit the β€œcreate and use” button

Hit Surface Parent

This mode only works when Raycast Mode is Physical_Collider

Objects will be placed under the hit objects in the hierarchy

Eg: This can be useful when you are placing objects over a table

Uniform Scale Only Parent: Enable this toggle to apply actions only to parent objects with a uniform scale (like 1,1,1 or 5,5,5 etc). This ensures that the object's scale remains consistent, preventing any weird or distorted appearances.

πŸŽ“
When you hit "Create and Use" a new object on the hierarchy appears