Parenting Objects
There are three modes of parenting your objects
No Parent
All your new objects will be instantiated without a parent. They will be created at the end of the hierarchy
Fixed Parent
All your new objects will be created in the selected transform. You can quickly create a new parenting using the input field and the create button, just type the new parent name and hit the βcreate and useβ button
Hit Surface Parent
This mode only works when Raycast Mode is Physical_Collider
Objects will be placed under the hit objects in the hierarchy
Eg: This can be useful when you are placing objects over a table
Uniform Scale Only Parent: Enable this toggle to apply actions only to parent objects with a uniform scale (like 1,1,1 or 5,5,5 etc). This ensures that the object's scale remains consistent, preventing any weird or distorted appearances.
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