Parenting Objects

There are three modes of parenting your objects

No Parent

All your new objects will be instantiated without a parent. They will be created at the end of the hierarchy

Fixed Parent

All your new objects will be created in the selected transform. You can quickly create a new parenting using the input field and the create button, just type the new parent name and hit the β€œcreate and use” button

Hit Surface Parent

This mode only works when Raycast Mode is Physical_Collider

Objects will be placed under the hit objects in the hierarchy

Eg: This can be useful when you are placing objects over a table

Uniform Scale Only Parent: Enable this toggle to apply actions only to parent objects with a uniform scale (like 1,1,1 or 5,5,5 etc). This ensures that the object's scale remains consistent, preventing any weird or distorted appearances.

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