Using Physics

You can place objects with physics and get a really good natural looking scene.

In order to place objects using physics you need to check Simulate Physics Toggle. Please note that a green alert will appear on the top of the Prefab Brush window when physics is running.

The Physics Menu
The Green Alert On the top of the windows.
circle-info

When trying to place objects without a physical collider or rigidbody, Prefab Brush will automatically add a Rigidbody and a convex MeshCollider to it. If you want more precision over your collisions, please add the colliders to it manually.

Undo

You can also use undo when using physics

using Ctrl + Z

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