# Using Physics

<figure><img src="https://1236114686-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FStnSJtFVa8qAPtMowHno%2Fuploads%2FN9eqAOr4UuRXTxB6NhTr%2F20230901_134401.gif?alt=media&#x26;token=6cd390b0-4ac6-465f-9374-b61f39a8b080" alt=""><figcaption></figcaption></figure>

In order to place objects using physics you need to check Simulate Physics Toggle. Please note that a green alert will appear on the top of the Prefab Brush window when physics is running.

<figure><img src="https://1236114686-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FStnSJtFVa8qAPtMowHno%2Fuploads%2FqXSNO2e4huTesqHPkJRf%2Fimage.png?alt=media&#x26;token=0149ecac-cfd7-49a1-a0ec-9f8813f1117b" alt=""><figcaption><p>The Physics Menu</p></figcaption></figure>

<figure><img src="https://1236114686-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FStnSJtFVa8qAPtMowHno%2Fuploads%2FyezAUVwyv3TZ2c563MEZ%2Fimage.png?alt=media&#x26;token=e8ff1407-a639-42b2-8d5d-e01cd3ad38aa" alt=""><figcaption><p>The Green Alert On the top of the windows.</p></figcaption></figure>

{% hint style="info" %}
When trying to place objects without a physical collider or rigidbody, Prefab Brush will automatically add a Rigidbody and a convex MeshCollider to it. If you want more precision over your collisions, please add the colliders to it manually.&#x20;
{% endhint %}

### Undo

You can also use undo when using physics

<figure><img src="https://1236114686-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FStnSJtFVa8qAPtMowHno%2Fuploads%2FM256Roaq3okKKVsfKoxk%2F20240726_230949.gif?alt=media&#x26;token=29f544c5-40a9-4f89-9efd-5a4fbe37e1c0" alt=""><figcaption><p>using Ctrl + Z</p></figcaption></figure>
