🖌️
Prefab Brush Documentation
  • 🌟Introduction
    • Prefab Brush On Asset Store
    • Features
    • The PrefabBrushObject Component
    • Limitations
  • 🚀Quick Start
    • Opening Prefab Brush
    • Adding Prefabs To Your List
    • Painting Prefabs
      • Multiple Mode
      • Precision Mode
      • Using Physics
        • Adding Object Impulse
    • Erasing Prefabs
      • Erasing with Physics
  • 🎓Detailed Guide
    • Raycast Mode
    • Parenting Objects
    • Placement Settings
    • Transforms Settings
      • Scene Camera Rotation Mode
    • Custom Prefabs Properties
    • Advanced Options
    • Working With Terrains
    • Pressure Pen
    • Scrollwheel Shortcuts
    • Custom Pivots, Attractors & Snapp
    • Vertex Snapping
    • Free Rotation Mode
  • 🆘Suport
    • Support
  • ❤️Tool You Will Love!
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  1. Quick Start
  2. Painting Prefabs

Using Physics

You can place objects with physics and get a really good natural looking scene.

PreviousPrecision ModeNextAdding Object Impulse

Last updated 10 months ago

In order to place objects using physics you need to check Simulate Physics Toggle. Please note that a green alert will appear on the top of the Prefab Brush window when physics is running.

When trying to place objects without a physical collider or rigidbody, Prefab Brush will automatically add a Rigidbody and a convex MeshCollider to it. If you want more precision over your collisions, please add the colliders to it manually.

Undo

You can also use undo when using physics

🚀
The Physics Menu
The Green Alert On the top of the windows.
using Ctrl + Z