Custom Pivots, Attractors & Snapp

Placing objects has never been easier with the addition of custom pivots.

Video Tutorial

Here is a quick video explaining how pivots and attractors work:

Placing objects has never been easier with the addition of custom pivots. You can now set custom pivot points for your objects, allowing for precise modular placement. To add a custom pivot:

Adding Custom Pivots

  1. Open your Prefab in Prefab Mode.

  2. Right-click the root object.

  3. Select Prefab Brush > Pivot & Attractors > Add Pivot.

  4. Optional: add the attractors names the pivot gonna be attracted to

You can have as many custom pivots you want, to change between them just use the next and previous button in the tool

Changing Between Pivots

You can have as many custom pivots as you want, to change between them just use the next and previous button in the tool

Attractors

Attractors are a new component designed to streamline the use of modular assets, such as walls, fences, and ground pieces. Here's how they work:

  • Attractors are components that attract custom pivots on your objects.

  • Each attractor has a unique name.

  • Custom pivots have an array called AttractedBy.

  • If the attractor’s name is in the pivot’s AttractedBy array, the pivot aligns with the attractor’s position when using the Prefab Brush.

Adding Attractors

  1. Open your Prefab in Prefab Mode

  2. Right-click the root object.

  3. Select Prefab Brush > Pivot & Attractors > Create Attractor.

  4. Change the attractors name in the inspector

Note: Attractors only interact with pivots.

Pro Tip:

When creating attractors and pivots, use the V key to align the object’s transform with any mesh vertex for accurate positioning.

Attention: Pivots and attractors currently only function in Precision Mode. Support for using pivots in Multiple Mode is under development and will be available in a future update.

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