πŸ–ŒοΈ
Prefab Brush Documentation
CtrlK
  • 🌟Introduction
    • Prefab Brush On Asset Store
    • Features
    • The PrefabBrushObject Component
    • Limitations
  • πŸš€Quick Start
    • Opening Prefab Brush
    • Adding Prefabs To Your List
    • Painting Prefabs
      • Multiple Mode
      • Precision Mode
      • Using Physics
        • Adding Object Impulse
    • Erasing Prefabs
      • Erasing with Physics
  • πŸŽ“Detailed Guide
    • Raycast Mode
    • Parenting Objects
    • Placement Settings
    • Transforms Settings
      • Scene Camera Rotation Mode
    • Custom Prefabs Properties
    • Advanced Options
    • Working With Terrains
    • Pressure Pen
    • Scrollwheel Shortcuts
    • Custom Pivots, Attractors & Snapp
    • Vertex Snapping
    • Free Rotation Mode
  • πŸ†˜Suport
    • Support
  • ❀️Tool You Will Love!
Powered by GitBook
On this page
  1. πŸŽ“Detailed Guide

Working With Terrains

Terrains are only supported with Physical Raycasting.

Painting on terrains is only functional when using the 'Physical Collider' raycast mode. If not selected, a 'no raycast' message will be displayed.

Physical Raycast Mode
Mesh Raycast Mode

PreviousAdvanced OptionsNextPressure Pen

Last updated 1 year ago