> For the complete documentation index, see [llms.txt](https://harpiagames.gitbook.io/prefab-brush-documentation/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://harpiagames.gitbook.io/prefab-brush-documentation/detailed-guide/vertex-snapping.md).

# Vertex Snapping

Snap your objects to the vertices of existing scene meshes for accurate placement.

Change the snap mode to vertex\_snapping

<figure><img src="https://1236114686-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FStnSJtFVa8qAPtMowHno%2Fuploads%2FUpjsC9eo441Xl2S5wLhL%2Fimage.png?alt=media&amp;token=01281a81-580e-49e6-bc0e-7ac1ed0f0e1f" alt=""><figcaption></figcaption></figure>

**Fields:**

1. **Vertex Snap Tag Mask:** Define the object tags that will be allowed for vertex snapping.
2. **Distance:** Set the minimum distance required to activate vertex snapping.
3. **Vertex Snap Layer Mask:** Select the layers that will be used for vertex snapping.

<figure><img src="https://1236114686-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FStnSJtFVa8qAPtMowHno%2Fuploads%2FXDzvfiMRxgwz4BOrZPRE%2F20240812_154115.gif?alt=media&amp;token=1c22bef9-e1af-42a4-89eb-9ffff2e54679" alt=""><figcaption><p>vertex snapping in action</p></figcaption></figure>
