🎨
Low Poly Color Changer Documentation
  • 🎨Low Poly Color Changer
    • Check It On Asset Store
    • What is Low Poly Color Changer
    • Interface
    • Color Atlas Map
    • Workflow Tips
    • Compatible Assets
  • ⭐Getting Started
    • Instalation
    • Changing Colors
    • Why Save FBX Files
    • Saving You FBX Files
    • Working with LODs
    • Working With Emission
    • Working With Transparency
  • ⚙️Advanced Options
    • Color Precision
    • Update Assemblies
    • Optimization Tool
  • 🛠️Support
    • Bug Report
    • Limitations
    • FAQ
    • Support
  • ❤️Tool You Will Love!
Powered by GitBook
On this page
  1. Support

FAQ

Frequented Asked Questions

Why should I save the FBX file?

For optimization proposes. Without saving, there may be a lot of mesh instances inside the memory.

Can I use LowPolyColorChanger in builds?

No. LowPolyColorChanger is an editor only script.

Why do some transparent Colors "don't work"?

You are probably using the default material for it. If you want to use transparency, please use the transparent material located under the Materials folder.

Why does my object's color change slightly when I apply the LowPolyColorChanger component?

The slight color change when applying the LowPolyColorChanger component is due to color precision adjustments. The component simplifies color variations in textures, merging similar colors for ease of use. For detailed settings and handling, see the 'Color Precision' section in the documentation.

Does it work on Android or iOS apps?

Yes, it does. Any model modified with Low Poly Color Changer can be used on any platform, no matter if its mobile, AR, VR, Desktop, etc. All the changed are made on the Editor layer of development.

PreviousLimitationsNextSupport

Last updated 1 year ago

🛠️