🎨
Low Poly Color Changer Documentation
  • 🎨Low Poly Color Changer
    • Check It On Asset Store
    • What is Low Poly Color Changer
    • Interface
    • Color Atlas Map
    • Workflow Tips
    • Compatible Assets
  • ⭐Getting Started
    • Instalation
    • Changing Colors
    • Why Save FBX Files
    • Saving You FBX Files
    • Working with LODs
    • Working With Emission
    • Working With Transparency
  • ⚙️Advanced Options
    • Color Precision
    • Update Assemblies
    • Optimization Tool
  • 🛠️Support
    • Bug Report
    • Limitations
    • FAQ
    • Support
  • ❤️Tool You Will Love!
Powered by GitBook
On this page
  1. Getting Started

Changing Colors

A step-by-step guide to change colors

  1. Add the "LowPolyColorChanger" script to the object(s) containing the mesh.

  2. Select the color you want to change.

  3. Choose the new color.

  4. Save your new FBX file

To successfully modify the colors using the UV Color Changer script, make sure that:

  1. Your object has both a MeshFilter and a MeshRenderer component or a SkinnedMeshRenderer.

  2. The MeshFilter or the SkinnedMeshRenderer contains a mesh.

  3. The MeshRenderer or the SkinnedMeshRenderer contains a materials with a color atlas map as the main texture

  4. The mesh has UV coordinates mapped to the asset's color atlas texture.

The asset also supports multi-object editing, to do so, just select multiple objects with the LowPolyColorChanger component.

PreviousInstalationNextWhy Save FBX Files

Last updated 1 year ago

⭐