> For the complete documentation index, see [llms.txt](https://harpiagames.gitbook.io/low-poly-color-changer-documentation/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://harpiagames.gitbook.io/low-poly-color-changer-documentation/getting-started/changing-colors.md).

# Changing Colors

1. Add the "LowPolyColorChanger" script to the object(s) containing the mesh.
2. Select the color you want to change.
3. Choose the new color.
4. Save your new FBX file

To successfully modify the colors using the UV Color Changer script, make sure that:

1. Your object has both a MeshFilter and a MeshRenderer component or a SkinnedMeshRenderer.
2. The MeshFilter or the SkinnedMeshRenderer contains a mesh.
3. The MeshRenderer or the SkinnedMeshRenderer contains a materials with a color atlas map as the main texture
4. The mesh has UV coordinates mapped to the asset's color atlas texture.

{% hint style="info" %}
The asset also supports multi-object editing, to do so, just select multiple objects with the LowPolyColorChanger component.
{% endhint %}


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