Interface
Understanding the Interface: Navigating Your Way Through Low Poly Color Changer
Last updated
Understanding the Interface: Navigating Your Way Through Low Poly Color Changer
Last updated
Top Colors Panel: Displays the current colors of your selected model(s).
Texture Dropdown: Choose the background texture for your model.
Bottom Color Panel: Shows all available colors from the selected texture.
Randomize Button: Randomly assign a new color to each part of your model.
Name Input: Enter a name for your new FBX file.
Auto Name Button: Automatically generates a file name based on the gameObject's name and its current colors.
Apply FBX Toggle: When enabled, the new FBX file's mesh will automatically replace the current MeshFilter or SkinnedMeshRenderer upon saving.
Save Button: Saves your new FBX file; a file explorer window will pop up for you to choose the save location.