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Low Poly Color Changer Documentation
  • 🎨Low Poly Color Changer
    • Check It On Asset Store
    • What is Low Poly Color Changer
    • Interface
    • Color Atlas Map
    • Workflow Tips
    • Compatible Assets
  • ⭐Getting Started
    • Instalation
    • Changing Colors
    • Why Save FBX Files
    • Saving You FBX Files
    • Working with LODs
    • Working With Emission
    • Working With Transparency
  • ⚙️Advanced Options
    • Color Precision
    • Update Assemblies
    • Optimization Tool
  • 🛠️Support
    • Bug Report
    • Limitations
    • FAQ
    • Support
  • ❤️Tool You Will Love!
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  1. Low Poly Color Changer

Interface

Understanding the Interface: Navigating Your Way Through Low Poly Color Changer

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Last updated 1 year ago

  1. Top Colors Panel: Displays the current colors of your selected model(s).

  2. Texture Dropdown: Choose the background texture for your model.

  3. Bottom Color Panel: Shows all available colors from the selected texture.

  4. Randomize Button: Randomly assign a new color to each part of your model.

  5. Name Input: Enter a name for your new FBX file.

  6. Auto Name Button: Automatically generates a file name based on the gameObject's name and its current colors.

  7. Apply FBX Toggle: When enabled, the new FBX file's mesh will automatically replace the current MeshFilter or SkinnedMeshRenderer upon saving.

  8. Save Button: Saves your new FBX file; a file explorer window will pop up for you to choose the save location.

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