Interface

Understanding the Interface: Navigating Your Way Through Low Poly Color Changer

  1. Top Colors Panel: Displays the current colors of your selected model(s).

  2. Texture Dropdown: Choose the background texture for your model.

  3. Bottom Color Panel: Shows all available colors from the selected texture.

  4. Randomize Button: Randomly assign a new color to each part of your model.

  5. Name Input: Enter a name for your new FBX file.

  6. Auto Name Button: Automatically generates a file name based on the gameObject's name and its current colors.

  7. Apply FBX Toggle: When enabled, the new FBX file's mesh will automatically replace the current MeshFilter or SkinnedMeshRenderer upon saving.

  8. Save Button: Saves your new FBX file; a file explorer window will pop up for you to choose the save location.

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