🎨
Low Poly Color Changer Documentation
  • 🎨Low Poly Color Changer
    • Check It On Asset Store
    • What is Low Poly Color Changer
    • Interface
    • Color Atlas Map
    • Workflow Tips
    • Compatible Assets
  • ⭐Getting Started
    • Instalation
    • Changing Colors
    • Why Save FBX Files
    • Saving You FBX Files
    • Working with LODs
    • Working With Emission
    • Working With Transparency
  • ⚙️Advanced Options
    • Color Precision
    • Update Assemblies
    • Optimization Tool
  • 🛠️Support
    • Bug Report
    • Limitations
    • FAQ
    • Support
  • ❤️Tool You Will Love!
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  1. Advanced Options

Color Precision

This subtle color shift is a result of the component's color precision handling. Let's break it down:

  • Color Precision: Some textures contain minor color variations that are barely perceptible to the human eye. These subtle differences might not be noticeable at first glance but can affect the overall color when altered.

  • Simplified Color Processing: To enhance user-friendliness, the LowPolyColorChanger component is designed to streamline these variations. It does this by merging very similar colors into a single, unified color. This process simplifies color management but can result in slight changes to the original color.

You can change it directly by code at the beginning LowPolyColorChanger.cs file. We are working to make this process even more streamlined and user-friendly in future updates

/// <summary>
/// Feel free to change this variable from a number from 5 to 15
/// </summary>
private const float ColorPrecision = 10f;

Using higher values in the settings increases the precision of color calculations, leading to more accurate results. However, be aware that this also raises the complexity of the tool due to an increased number of colors, potentially making it more challenging to use.

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Last updated 1 year ago

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