Optimization Tool
Eliminates the guesswork and manual inspection, saving you precious time and effort
Last updated
Eliminates the guesswork and manual inspection, saving you precious time and effort
Last updated
To easily find objects that need to have their FBX file saved, we created this tool. It shows all the objects in your scene that need to have their mesh saved and applied
How to Use the Optimizer Tool:
1 - On the top menu go to Tools -> Low Poly Color Changer -> Optimizer Tool
2- Select the mesh (es) objects you want to save, It's gonna show their inspector
3- On their inspector check the "Apply the new FBX to this Object"
4- Hit the "Save Mesh New FBX"
A temporary mesh refers to a non-persistent mesh, which implies that the mesh is not stored on the disk. This function identifies and logs all such meshes in the console, indicating that they need to be saved as FBX files. It's important to verify that the object is not a prefab instance and has a mesh that can be reverted.