🎨
Low Poly Color Changer Documentation
  • 🎨Low Poly Color Changer
    • Check It On Asset Store
    • What is Low Poly Color Changer
    • Interface
    • Color Atlas Map
    • Workflow Tips
    • Compatible Assets
  • ⭐Getting Started
    • Instalation
    • Changing Colors
    • Why Save FBX Files
    • Saving You FBX Files
    • Working with LODs
    • Working With Emission
    • Working With Transparency
  • ⚙️Advanced Options
    • Color Precision
    • Update Assemblies
    • Optimization Tool
  • 🛠️Support
    • Bug Report
    • Limitations
    • FAQ
    • Support
  • ❤️Tool You Will Love!
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  1. Getting Started

Working With Emission

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Last updated 1 year ago

To utilize Emission effectively, confirm that your Material supports Emission and it's activated, along with enabling Emission in your post-processing settings. In the default lit shader, ensure Emission is active and an atlas texture is properly attached.

Do not forget to change the texture you are using with the LowPolyColorChanger to match the Emission Texture:

⭐
Texture Inspector
Change the Texture
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