> For the complete documentation index, see [llms.txt](https://harpiagames.gitbook.io/quick-animation-events/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://harpiagames.gitbook.io/quick-animation-events/the-interface.md).

# The Interface

#### **Understanding the Interface**

<figure><img src="/files/7u7NZUfxVZBEzw38llBc" alt=""><figcaption></figcaption></figure>

From Top to Bottom

1. **Auto-Select Toggle** – When enabled, selecting an animation file in the **Project** tab automatically loads it into the tool.
2. **Animation Field** – Displays the animation currently being edited.
3. **Preview Button** – Opens an **Inspector Preview**, allowing you to view the animation. When **"Use Inspector Time"** is enabled, you can set event timing easily.
4. **Auto-Save Toggle** – Automatically saves any event changes directly to the animation when enabled.
5. **Save Button** – Manually saves all added events to the animation.
6. **Events Profile Dropdown** – Lists all available event profiles detected in your project.
7. **Reveal Button** – Opens the location of the selected event profile in the **Project** tab.
8. **New Button** – Creates a new event profile.
9. **Events from Profile** – Displays all available event buttons from the selected profile. Clicking a button adds the corresponding event to the animation.
10. **Animation Events Section** – Shows all currently assigned events for the selected animation.
11. **Time Slider** - Controls the time of new events, and can also be used to edit selected events' time.
12. **Event Row** – Displays each event’s details, including:

* **Remove Event Button (X)** – Deletes the event.
* **Event Name** – The function linked to the event.
* **Normalized Time** – The event’s position within the animation.
* **Parameters** – Displays **string, float, int, and object** values if applicable.
