Introduction
This asset is perfect for projects with a large number of animations that require event management.
Last updated
This asset is perfect for projects with a large number of animations that require event management.
Last updated
Manually adding animation events in Unity can be time-consuming and challenging to manage accurately. And when your project has countless animations and events, frustration is inevitable. This tool simplifies the process, allowing you to quickly add multiple animation events across different animations with ease.
With Quick Animation Events, you can:
Create and reuse animation event profiles effortlessly.
Quickly add Unity's built-in events to your animation system.
Easily check and manage event parameters.
Eliminate errors caused by incorrect strings or parameters.
When can this Asset be useful?
Case 1
Imagine you have a game with 40 attack animations, shared across multiple characters and creatures, and each animation requires multiple events: FootstepSound, EnableColliders, DisableColliders, AttackEnd, CameraShake, PlayVFX. With 40 animations × 6 events each, that's 240+ events to set up manually—a time-consuming and error-prone process. This tool will help you with this, making it faster, easier, and more reliable.
Case 2
Imagine a game where your character has 4 movement states (Crouch, Walk, Jog, Run), each with 8 directional animations. Every direction requires 2 events— Footstep Left and Footstep Right — resulting in a total of 64 events to set up manually. Adding those events with this tool can save you a lot of time.
There are many other case where this tool can help you.