Creating a Event Profile
Your profile holds all your events data. This way you can repeatly add events easily with the desired names and paramenters.
Creating a Profile Asset
Open the tool by navigating to Tools > Quick Animation Events > Open Tool in the top menu.
In the Events Profile section, click the New button.
Choose a location to save your profile.
Open the newly created profile.
Adding Events
1- Select the script you want to retrieve events from. Make sure this script is attached to the GameObject with the Animator, so the events can be called properly.
2- Use the dropdown menu to select the desired event.

3 -If the event requires a parameter, the corresponding field will turn green. Fill it according to your application’s needs.

4- (Optional) Set a custom button name. For example, if you have a Footstep Particles event that takes an int
parameter:
1 triggers the event for the right foot.
-1 triggers the event for the left foot.
You can create two separate events using the same method but with different parameters. Set the button name to "Footstep Left" for
-1
and "Footstep Right" for1
.


5- Click the Add Event button.
Your events will appear on the event list. You can order it as you want.

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