Quick Animation Events
  • Introduction
  • Understanding Animation Events
  • The Interface
  • Creating a Event Profile
  • Adding Events to Animations
  • Recommendations
  • Editing Existing Events
  • Support
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Creating a Event Profile

Your profile holds all your events data. This way you can repeatly add events easily with the desired names and paramenters.

PreviousThe InterfaceNextAdding Events to Animations

Last updated 2 months ago

Creating a Profile Asset

  1. Open the tool by navigating to Tools > Quick Animation Events > Open Tool in the top menu.

  2. In the Events Profile section, click the New button.

  3. Choose a location to save your profile.

  4. Open the newly created profile.

Adding Events

1- Select the script you want to retrieve events from. Make sure this script is attached to the GameObject with the Animator, so the events can be called properly.

2- Use the dropdown menu to select the desired event.

3 -If the event requires a parameter, the corresponding field will turn green. Fill it according to your application’s needs.

4- (Optional) Set a custom button name. For example, if you have a Footstep Particles event that takes an int parameter:

  • 1 triggers the event for the right foot.

  • -1 triggers the event for the left foot.

  • You can create two separate events using the same method but with different parameters. Set the button name to "Footstep Left" for -1 and "Footstep Right" for 1.

5- Click the Add Event button.

Your events will appear on the event list. You can order it as you want.

Later it will be useful