---
description: You can add physical impulse to your objects when you spawn them.
---

# Adding Object Impulse

<figure><img src="https://1236114686-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FStnSJtFVa8qAPtMowHno%2Fuploads%2FD0wNd2i16TCO5VreF40l%2F20230901_135830.gif?alt=media&#x26;token=c0359a6a-2a96-4398-81d0-50662d53529e" alt=""><figcaption></figcaption></figure>

<figure><img src="https://1236114686-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FStnSJtFVa8qAPtMowHno%2Fuploads%2FIvhZdulxLb2RMzGvjZzw%2Fimage.png?alt=media&#x26;token=bdacc88a-f683-443d-a096-ec08962a979f" alt=""><figcaption></figcaption></figure>



Consider adding a slight offset on the Y-axis. This helps prevent objects from intersecting with the surface

<figure><img src="https://1236114686-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FStnSJtFVa8qAPtMowHno%2Fuploads%2FfkJpiOA0Y4f7TUsrUWbI%2Fimage.png?alt=media&#x26;token=64908c67-d373-49d6-b7c2-a908aa5b6379" alt=""><figcaption></figcaption></figure>

**If physics placement isn't working, ensure the following:**

* Your prefabs have a non-trigger collider and a non-kinematic rigidbody.
* Your object's layer is set to collide with the scene's ground and environment

<figure><img src="https://1236114686-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FStnSJtFVa8qAPtMowHno%2Fuploads%2FOcyHXwNCaLut9KcoisLB%2Fimage.png?alt=media&#x26;token=7420d9ab-9006-462d-bccd-ecd5d2dac733" alt=""><figcaption></figcaption></figure>





{% hint style="info" %}
Use the Align With Scene View to easily set your impulse direction. Simply go to your scene view, look at the direction you want the impulse, and hit the " Align With Scene View" Button.&#x20;
{% endhint %}
