# Working With Emission

To utilize Emission effectively, confirm that your Material supports Emission and it's activated, along with enabling Emission in your post-processing settings. In the default lit shader, ensure Emission is active and an atlas texture is properly attached.

<figure><img src="https://4183862744-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Flx1cvREUCWzFRiHgbHkx%2Fuploads%2FzCbyzcoClzDaddQWWGFb%2Fimage.png?alt=media&#x26;token=0e928760-50fb-45ca-bbca-f1b929cd0a31" alt=""><figcaption><p>Texture Inspector</p></figcaption></figure>

Do not forget to change the texture you are using with the LowPolyColorChanger to match the Emission Texture:

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<figure><img src="https://4183862744-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Flx1cvREUCWzFRiHgbHkx%2Fuploads%2FZD3mjJQfWqmbPLajKDEX%2Fimage.png?alt=media&#x26;token=a6f93e64-7e57-47ed-acd6-f0717c65ed45" alt=""><figcaption><p>Change the Texture</p></figcaption></figure>

