⚠️Limitations
Better Delete improves project cleanup, but it has some limitations you should understand.
1️⃣ Dynamic Script References Are Not Detected
The Dependency Map tracks assets referenced through Unity’s standard asset system.
However, it cannot detect assets that are:
Loaded via Resources.Load
Loaded using Addressables at runtime
Instantiated dynamically through script paths
Referenced by string-based loading
These assets may not appear in the map, even if they are used in your final build.
Always double-check assets that are loaded dynamically.
2️⃣ Deleted Assets Go to Trash
When you delete assets using Better Delete:
Files are moved to your system’s Trash / Recycle Bin
You can usually recover them from there
However:
It is always recommended to backup your project
Use version control if possible (Git, Plastic, etc.)
Be extra careful in production projects
🔒 Important Reminder
Better Delete helps automate cleanup, but final responsibility remains with the user.
Always review what you are deleting before confirming.