πŸ“–Dependents and Depencies Window

This window displays all dependencies and dependents of the selected asset.

Important Note

Before using this window, you must build the map first.

The map is responsible for analyzing and storing the relationships between assets in your project. Without building the map, the system cannot detect how assets reference each other.

If the map is not built, the window will not be able to show accurate dependencies or dependents.

Always make sure the map is up to date before performing any deletion or dependency checks.

πŸ”Ή Used By

In the Used By section, you can see all assets that reference the selected asset.

  • If an asset appears in yellow, it means it is currently used in the open scene.

  • This helps you quickly understand if removing the asset could break something in your scene.

πŸ”Ή Depends On

In the Depends On section, you can see all assets that the selected asset relies on.

  • If an entry appears in red, it means the asset is located inside the Packages folder.

  • Assets inside the Packages folder are part of Unity or installed packages, and it is recommended not to delete or modify them.

Interaction Toggles

At the bottom of the window, you will find some helpful toggles that improve how you interact with assets.

πŸ”Ή Change Asset On Hover

When this option is enabled, the selected asset will automatically change as you move your mouse over items inside the Better Delete window.

This allows you to quickly inspect different assets without clicking on each one.

πŸ”Ή Show Preview

When this option is enabled, a preview will appear when you hover your mouse over an asset.

The preview currently works with: GameObjects, Materials and Textures

This makes it easier to visually identify assets before taking any action.

These toggles are designed to make asset inspection faster and more intuitive while working inside the scene.

Last updated